Into the Heart of The Beast: A Launch to Remember



A few days ago, we were invited to Techland’s launch event for Dying Light: The Beast, a standalone entry that builds on the series’ legacy while steering it into darker territory. The gathering was focused, hands-on, and rich with atmosphere, giving us the chance to experience the game’s opening beats before release.
Our editor, Ares Aybar, took the opportunity to dive into the game and sit down with lead producer Szymon Strauss for a conversation about its design, narrative structure, and new mechanics. You can read that full interview here: Röportaj - Dying Light: The Beast'in Baş Yapımcısıyla Konuştuk.
First Impressions from the Floor
The playable section blended tense storytelling with the series’ signature parkour and combat, while hinting at deeper systems still under wraps. Beast mode drew immediate attention, sparking debate over its early-game limitations and long-term payoff. The return of Kyle Crane also landed strongly, with fans speculating on where his path will lead.
For us, the event was a rare chance to see a major release in its raw, unfiltered form, with enough in play to fuel discussion but plenty still hidden. As Dying Light: The Beast approaches release, it’s clear the community will have no shortage of questions — and from what we’ve seen, some of the answers will only come once we step fully into the dark.