Dying Light: The Beast, First Look at Techland's Launch Event
Oyungezer editor Ares Aybar played and interviewed lead producer Szymon Strauss at Techland's press event. Beast mode and the return of Kyle Crane were the main talking points.
2 min read

Kyle Crane's return is the single biggest bet Techland made with Dying Light: The Beast. Fans of the original have been asking about him for years, and bringing him back as the anchor of a standalone entry is not a small decision. Whether the game justifies it is something the full release will settle. The preview build, at least, showed a team that knows what made the first game work.
Techland invited Oyungezer to the launch event a few days before release. Editor Ares Aybar had hands-on time with the opening sections and then sat down with lead producer Szymon Strauss for a full interview. The parkour and melee systems that built the series' reputation are still the foundation here, and the early hours suggest there are additional systems layered on top that don't fully reveal themselves until later in the game.
Beast mode was the mechanic that had people talking in the room. Its limitations in the early game generated real disagreement about pacing, about when a mechanic like that should open up and whether holding it back serves the experience or just delays it. That kind of debate at a preview event is a decent indicator that there's something worth arguing about. Unanimous enthusiasm usually means nobody cared enough to push back.
The full interview with Szymon Strauss is live on oyungezer.com.tr. He goes into the narrative structure, the thinking behind Beast mode's design, and what the standalone format was meant to accomplish. Read it before you start.



