GetsuFumaDen: Undying Moon Is in Early Access and the Press Is Already In
GetsuFumaDen: Undying Moon entered Steam Early Access. SetiPR coordinated previews and a developer interview across Oyungezer, Merlin'in Kazani and IGN Turkiye, with magazine features to follow.
2 min read

GetsuFumaDen: Undying Moon landed on Steam Early Access this week, and if you haven't seen it moving yet, screenshots are doing it a disservice. This is a roguevania built on a 1987 Famicom Disk System original that never made it outside Japan, resurrected with hand-drawn visuals that belong in a different conversation than most of what's releasing right now.
Within days of launch, Oyungezer and Merlin'in Kazani both had detailed previews live. Oyungezer Online followed with a developer interview. IGN Turkiye and Level Online are next, with extended print features in Level and Oyungezer magazines coming next month.
As Konami's PR agency in Turkiye, SetiPR coordinated media access, managed timing, and provided localization support across all of it. Early Access communications have a specific challenge that's easy to underestimate: the game is real and playable, but it's also unfinished, and every briefing needs to make that distinction clear. What should a reviewer evaluate right now? What's still being built? Getting that framing consistent across every outlet is the actual work. When the resulting previews are substantive and accurate rather than hedged or confused, that's the signal it landed correctly.
The Turkish audience for GetsuFumaDen is just starting to form. There's more coverage coming, and the title has enough going for it that the conversation should sustain itself well past launch month.



