Setimedia Supports OASIS Games in Releasing Tiger Knight Empire War
OASIS Games' Tiger Knight Empire War entered the Steam Top 100 at around position 30 at launch. Setimedia provided PR and marketing support throughout, securing coverage from Technopat and Bolumsonu Canavari, and Oyungezer published a first look and ran a code hunt campaign for the game.
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Tiger Knight Empire War hit Steam's top 100 within days of launch, settling around position 30. For a multiplayer action title from OASIS Games, a publisher with no existing footprint in the Turkish market, that number does not appear on its own.
Setimedia handled PR and marketing for the launch in Turkiye. The coverage landed where it needed to: Technopat and Bolumsonu Canavari both picked up the game on the editorial side. Oyungezer went deeper, running a first look piece alongside a code hunt campaign that put Tiger Knight directly in front of players already primed for this kind of game. Historical multiplayer action with real depth deserves an audience that will actually engage with it, not just click and bounce.
OASIS Games came in without an established local presence. Building that kind of traction from scratch requires more than sending out a press kit. It requires knowing which outlets matter, which communities are the right fit, and how to give players a reason to pay attention before the game is even in their hands. The code hunt did exactly that. It created participation, not just awareness.
Tiger Knight deserved an audience in Turkiye. It found one.



