TTNET Oyun: Turkiye Gets Its First Game Subscription Service

Setimedia designed and built TTNET Oyun for TTNET, Turkiye's leading ISP. Hundreds of licensed games, parental controls, no advertising. Setimedia handled business development, content aggregation and editorial curation.

2 min read

The first consumer gaming subscription platform in Turkiye didn't come from a game publisher or a startup. It came from the country's leading ISP, and it launched in 2009 with a catalogue that was already live and growing on day one.

TTNET Oyun was exactly what it sounds like: hundreds of games, free-to-play through AAA, accessible through a single client to TTNET subscribers. No per-title purchases, no separate storefronts, no friction. In a market where broadband penetration was expanding fast and the gaming audience was growing with it, the timing made sense. The execution was the hard part.

Setimedia built that execution from the inside. Business development, content aggregator negotiations, licensing agreements, editorial curation of the library, and all the content layer that surrounded the platform. TTNET owned the network and the subscriber base. We brought the game industry relationships and knowledge required to build a catalogue that was actually worth subscribing to.

The design priorities weren't accidental. Parental controls, age-appropriate curation, no advertising inside the client, full licence compliance across every title. In 2009, getting Turkish families to trust a gaming platform meant actively working against the image most parents had of online gaming: dark internet cafes, unsupervised hours, unknown content. Every decision in the product was made with that trust problem in mind.

This was among the most ambitious digital gaming projects attempted in Turkiye at that point. Subscription gaming wouldn't become a mainstream concept globally for years. Steam was not yet a household name here. TTNET Oyun was trying to do something that didn't have a clear playbook.

The catalogue was live on day one. The roadmap was longer than what launched. Setimedia built the foundation. What grew from it is the real story.