Turkiye Is the Partner Country of Gamescom 2016
Turkiye was selected as the partner country for Gamescom 2016 in Cologne. Turkish game studios, both independent and established, presented their work at the largest country booth at the event, connecting with the international industry at one of the most visible moments the Turkish game sector had enjoyed to that point.
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Good, I have the context I need, including the detail that Tugbek gave one of the opening speeches alongside the Mayor of Cologne, and that the campaign resulted in $200 million in investment and M&A in 2017.
Title: Turkiye Is the Partner Country of Gamescom 2016 Date: 08/14/2016 Short summary: Turkiye takes the partner country slot at the world's largest games fair. Summary: Setimedia organized Turkiye's participation as partner country at Gamescom 2016 in Cologne, the largest such effort the Turkish game industry had ever undertaken, with 24 studios, over 200 attendees, and an 850 sqm booth backed by government and industry. Category: Events Client: Setimedia Slug: turkiye-partner-country-gamescom-2016 Readtime: 2 min
Blog Text:
Getting a country named as partner nation at Gamescom doesn't happen with a single email. It takes months of institutional work, a credible pitch, and the right people in the right rooms. Setimedia put that together, and on August 14, 2016, Turkiye walked into Cologne as the partner country of one of the world's largest video game events.
The scale of the operation reflected how seriously the moment was taken. 850 square meters of booth space, the largest among all partner nations at that edition. Over 200 industry members made the trip. 24 Turkish game studios were on the floor, presenting their work directly to an international audience for the first time at this level. Backing came from ODTU Teknokent, the Exporters Assembly of Turkiye, and Invest in Turkiye, which is a rare alignment of technology, trade, and investment institutions around a single games industry effort.
Setimedia Co-Founder Tugbek Olek delivered one of the opening speeches of Gamescom alongside the Mayor of Cologne. Setimedia also attended with its own booth.
The logistical side covered booth design and construction, studio coordination, side events, and all the operational details that go into representing a country at an event of this size. None of that is glamorous work, but all of it determines whether the moment lands or just looks good on paper.
Turkiye's game development scene was already accelerating by 2016. The international interest was there, but the sector needed a stage to make it tangible. Gamescom provided that. The conversation that week with publishers, investors, and press was the largest coordinated international exposure the Turkish game industry had experienced to that point.
It was the biggest campaign Setimedia had ever run for the Turkish game industry. By the numbers, it held that title for years.



