Setimedia

Gamescom 2024: Rain, Queues and Games Worth the Wait

Sertac Garipoglu
Sertac Garipoglu

We were in Cologne, surrounded by the noise of thousands of visitors and the smell of fresh pretzels, covering Gamescom 2024 from the inside. It was busy, chaotic, and exactly the kind of energy that makes this event so important for the gaming world.

As Setimedia, we were there to bring that atmosphere to our community. We planned our route through the Koelnmesse halls, balanced livestream moments with quick social updates, and made sure to capture both the big-name showcases and the quieter gems that can easily be missed.

Opening the Doors

The first media day offered a rare chance to explore before the main crowds arrived, though even then popular demos like Gothic Remake and Stalker 2 tested our patience. We learned quickly that timed reservations were gold, securing us smooth access on the second day to high-demand titles like Indiana Jones and Avowed. Between play sessions and behind-the-scenes developer talks, we built coverage that combined detail for core fans with snapshots for those following casually.

Beyond the Headliners

Gamescom is not just blockbuster trailers and cinematic demos. We spent time in the indie halls, at national stands, and even in the retro and tabletop zones. From atmospheric Little Nightmares 3 to the pixel-art combat of Replaced, from Turkey’s own indie teams to quirky experiments like Winter Burrow, the diversity of projects was striking. Sharing these discoveries live drew as much reaction as the big franchises, proving that the smaller stories matter too.

Why It Matters

What made this year stand out was the people. Developers walking us through mechanics with pride, fans swapping queue tips, and creators cross-posting our highlights in real time all reminded us why this industry thrives on in-person connection. Gamescom’s scale can overwhelm, but it also delivers moments you simply cannot replicate on a stream.

We left tired, rain-soaked, and more convinced than ever that being there, in the crowd, controller in hand, is worth every step.


This is a construction site

Tugbek Olek
Tugbek Olek